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	<title>Comments for astatic notes</title>
	<atom:link href="http://blog.inspirit.ru/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://blog.inspirit.ru</link>
	<description>Adobe Flash experiments and stuff</description>
	<lastBuildDate>Sun, 22 Aug 2010 15:15:54 -0700</lastBuildDate>
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		<title>Comment on FlashSURF &#8211; moving further by Eugene</title>
		<link>http://blog.inspirit.ru/?p=386&#038;cpage=1#comment-3641</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Sun, 22 Aug 2010 15:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=386#comment-3641</guid>
		<description>Component_Ronda has nothing to do with ASSURF.swc
it is a FONT name that comes from Miniml components</description>
		<content:encoded><![CDATA[<p>Component_Ronda has nothing to do with ASSURF.swc<br />
it is a FONT name that comes from Miniml components</p>
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		<title>Comment on AS3 Fluid Solver class [sources] by idmadj</title>
		<link>http://blog.inspirit.ru/?p=253&#038;cpage=1#comment-3635</link>
		<dc:creator>idmadj</dc:creator>
		<pubDate>Fri, 20 Aug 2010 05:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=253#comment-3635</guid>
		<description>We recently had a 36 hours game jam here in Quebec City. I used your Fluid Solver for my entry. Just wanted to say thanks for the code. I had a lot of fun working with the engine and people enjoyed the game. You can see it here: http://www.bivouacurbain.com/creation2010/hammou_engineering/infuse/</description>
		<content:encoded><![CDATA[<p>We recently had a 36 hours game jam here in Quebec City. I used your Fluid Solver for my entry. Just wanted to say thanks for the code. I had a lot of fun working with the engine and people enjoyed the game. You can see it here: <a href="http://www.bivouacurbain.com/creation2010/hammou_engineering/infuse/" rel="nofollow">http://www.bivouacurbain.com/creation2010/hammou_engineering/infuse/</a></p>
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		<title>Comment on FlashSURF &#8211; moving further by Kinsley</title>
		<link>http://blog.inspirit.ru/?p=386&#038;cpage=1#comment-3634</link>
		<dc:creator>Kinsley</dc:creator>
		<pubDate>Thu, 19 Aug 2010 21:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=386#comment-3634</guid>
		<description>Hey Eugene, 

I&#039;ve been having the same error as Andy when trying to use the ASSURF.swc in Flash CS4 which is:

- ReferenceError: Error #1065: Variable Component_Ronda is not defined.

I&#039;ve found that this error occurs when a class file isn&#039;t defined meaning no &quot;public&quot; or &quot;internal&quot; definition before &quot;class&quot;. After checking your files, all of them are defined correctly. But when inspecting the surf.swc that you used to make the ASSURF.swc, the files in that library are mostly not defined.

example: 
- file AlchemyBlock.as

package cmodule.surf
{

    class AlchemyBlock extends Object
    {

        function AlchemyBlock()
        {
            return;
        }// end function

    }
}

Flash CS4 throws an error when a class isn&#039;t defined but Flash Builder doesn&#039;t which makes this library only usable in Flash Builder. Is there a way to add the &quot;public&quot; to all those classes in surf.swc before building the ASSURF.swc so it can be used with Flash CS4?

Any help on this would be appreciated.
Kinsley</description>
		<content:encoded><![CDATA[<p>Hey Eugene, </p>
<p>I&#8217;ve been having the same error as Andy when trying to use the ASSURF.swc in Flash CS4 which is:</p>
<p>- ReferenceError: Error #1065: Variable Component_Ronda is not defined.</p>
<p>I&#8217;ve found that this error occurs when a class file isn&#8217;t defined meaning no &#8220;public&#8221; or &#8220;internal&#8221; definition before &#8220;class&#8221;. After checking your files, all of them are defined correctly. But when inspecting the surf.swc that you used to make the ASSURF.swc, the files in that library are mostly not defined.</p>
<p>example:<br />
- file AlchemyBlock.as</p>
<p>package cmodule.surf<br />
{</p>
<p>    class AlchemyBlock extends Object<br />
    {</p>
<p>        function AlchemyBlock()<br />
        {<br />
            return;<br />
        }// end function</p>
<p>    }<br />
}</p>
<p>Flash CS4 throws an error when a class isn&#8217;t defined but Flash Builder doesn&#8217;t which makes this library only usable in Flash Builder. Is there a way to add the &#8220;public&#8221; to all those classes in surf.swc before building the ASSURF.swc so it can be used with Flash CS4?</p>
<p>Any help on this would be appreciated.<br />
Kinsley</p>
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	<item>
		<title>Comment on FlashSURF -&gt; ASSURF by Mark</title>
		<link>http://blog.inspirit.ru/?p=401&#038;cpage=1#comment-3633</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 19 Aug 2010 09:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=401#comment-3633</guid>
		<description>@senocular - could you tell me how to get this in FB4. I have it compiled in CS5 IDE, but it seems to match any image with IPs on the camera with all library added bitmaps? I don&#039;t know if that&#039;s down to my configuration or the SWC in CS5?</description>
		<content:encoded><![CDATA[<p>@senocular &#8211; could you tell me how to get this in FB4. I have it compiled in CS5 IDE, but it seems to match any image with IPs on the camera with all library added bitmaps? I don&#8217;t know if that&#8217;s down to my configuration or the SWC in CS5?</p>
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		<title>Comment on FlashSURF -&gt; ASSURF by senocular</title>
		<link>http://blog.inspirit.ru/?p=401&#038;cpage=1#comment-3631</link>
		<dc:creator>senocular</dc:creator>
		<pubDate>Thu, 19 Aug 2010 00:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=401#comment-3631</guid>
		<description>@Henk RE: Performance.  I had the same problem. I found out that, for me, the problem was related to the fact that I had the ru.inspirit.surf.* classes in my classpath.  You do NOT want this or they will be used over those in the SWC.  After removing those sources, my framerate went from 5 fps to 30 fps!</description>
		<content:encoded><![CDATA[<p>@Henk RE: Performance.  I had the same problem. I found out that, for me, the problem was related to the fact that I had the ru.inspirit.surf.* classes in my classpath.  You do NOT want this or they will be used over those in the SWC.  After removing those sources, my framerate went from 5 fps to 30 fps!</p>
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		<title>Comment on FluidSolverHD [Alchemy version] by Tim</title>
		<link>http://blog.inspirit.ru/?p=339&#038;cpage=1#comment-3628</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 15 Aug 2010 00:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=339#comment-3628</guid>
		<description>I&#039;ve just finished a quick multitouch version of this -- it&#039;s a near-trivial upgrade but it makes a great demo of direct multitouch in AIR. Maybe we&#039;ll set it at FITC next week.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just finished a quick multitouch version of this &#8212; it&#8217;s a near-trivial upgrade but it makes a great demo of direct multitouch in AIR. Maybe we&#8217;ll set it at FITC next week.</p>
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		<title>Comment on FlashSURF -&gt; ASSURF by Dmitry</title>
		<link>http://blog.inspirit.ru/?p=401&#038;cpage=1#comment-3627</link>
		<dc:creator>Dmitry</dc:creator>
		<pubDate>Sat, 14 Aug 2010 15:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=401#comment-3627</guid>
		<description>Well... Does adobe has a legal ground for infringement?
I don&#039;t think so. Eugene didn&#039;t use Flash(R) for his product, rather FlashSURF. Hardly a case for infringement. Maybe Adobe thinks they have a monopoly on the word Flash in every two word term. Perhaps. But this then is pretty ridiculous. As they now have to go for FlashDevelop, PowerFlasher, etc... In any case that move by this manager is pretty lame and un-inspiring for such talents like Eugene. Shame on him and Adobe!

Great work Eugene! Thanks for sharing.

http://en.wikipedia.org/wiki/Trademark


Wrongful or groundless threats of infringement

Various jurisdictions have laws which are designed to prevent trademark owners from making wrongful threats of trademark infringement action against other parties. These laws are intended to prevent large or powerful companies from intimidating or harassing smaller companies.

Where one party makes a threat to sue another for trademark infringement, but does not have a genuine basis or intention to carry out that threat, or does not carry out the threat at all within a certain period, the threat may itself become a basis for legal action [15]. In this situation, the party receiving such a threat may seek from the Court a declaratory judgment; also known as a declaratory ruling.</description>
		<content:encoded><![CDATA[<p>Well&#8230; Does adobe has a legal ground for infringement?<br />
I don&#8217;t think so. Eugene didn&#8217;t use Flash(R) for his product, rather FlashSURF. Hardly a case for infringement. Maybe Adobe thinks they have a monopoly on the word Flash in every two word term. Perhaps. But this then is pretty ridiculous. As they now have to go for FlashDevelop, PowerFlasher, etc&#8230; In any case that move by this manager is pretty lame and un-inspiring for such talents like Eugene. Shame on him and Adobe!</p>
<p>Great work Eugene! Thanks for sharing.</p>
<p><a href="http://en.wikipedia.org/wiki/Trademark" rel="nofollow">http://en.wikipedia.org/wiki/Trademark</a></p>
<p>Wrongful or groundless threats of infringement</p>
<p>Various jurisdictions have laws which are designed to prevent trademark owners from making wrongful threats of trademark infringement action against other parties. These laws are intended to prevent large or powerful companies from intimidating or harassing smaller companies.</p>
<p>Where one party makes a threat to sue another for trademark infringement, but does not have a genuine basis or intention to carry out that threat, or does not carry out the threat at all within a certain period, the threat may itself become a basis for legal action [15]. In this situation, the party receiving such a threat may seek from the Court a declaratory judgment; also known as a declaratory ruling.</p>
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		<title>Comment on FlashSURF -&gt; ASSURF by Mark</title>
		<link>http://blog.inspirit.ru/?p=401&#038;cpage=1#comment-3625</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 12 Aug 2010 19:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=401#comment-3625</guid>
		<description>For those that require to compile using Flash IDE CS5:

new actionscript 3 .fla
save into src directory, call it same as .as file you wish to compile:
eg DynamicMatchesWithSaveAndLoadRefs.fla
Under properties change Class to same as .as file you wish to compile:
eg DynamicMatchesWithSaveAndLoadRefs
Press CTRL+S to save
Press CTRL+ENTER to compile
Flash IDE should detect  and request path to Flex SDK
Accept default and press &quot;Update Library Path&quot;
You should get a blank canvas on compile
Go back to Properties of .fla file
Click &quot;Edit&quot; on Actionscript Settings
In Library Path tab click on the little square with the flash &quot;f&quot; logo (Browse To SWC File)
Navigate to ASSURF.swc and double click to select it
The SWF should be added to your library
CTRL-S to Save
CTRL-ENTER to compile and  it should work!
(fingers crossed)</description>
		<content:encoded><![CDATA[<p>For those that require to compile using Flash IDE CS5:</p>
<p>new actionscript 3 .fla<br />
save into src directory, call it same as .as file you wish to compile:<br />
eg DynamicMatchesWithSaveAndLoadRefs.fla<br />
Under properties change Class to same as .as file you wish to compile:<br />
eg DynamicMatchesWithSaveAndLoadRefs<br />
Press CTRL+S to save<br />
Press CTRL+ENTER to compile<br />
Flash IDE should detect  and request path to Flex SDK<br />
Accept default and press &#8220;Update Library Path&#8221;<br />
You should get a blank canvas on compile<br />
Go back to Properties of .fla file<br />
Click &#8220;Edit&#8221; on Actionscript Settings<br />
In Library Path tab click on the little square with the flash &#8220;f&#8221; logo (Browse To SWC File)<br />
Navigate to ASSURF.swc and double click to select it<br />
The SWF should be added to your library<br />
CTRL-S to Save<br />
CTRL-ENTER to compile and  it should work!<br />
(fingers crossed)</p>
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	<item>
		<title>Comment on Viola-Jones object detection [updated] by eva</title>
		<link>http://blog.inspirit.ru/?p=416&#038;cpage=1#comment-3624</link>
		<dc:creator>eva</dc:creator>
		<pubDate>Thu, 12 Aug 2010 13:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=416#comment-3624</guid>
		<description>hey eugene,

which cascade xmls are you using for the eyes, seperate for each eye? and are those from opencv?

cheers, eva</description>
		<content:encoded><![CDATA[<p>hey eugene,</p>
<p>which cascade xmls are you using for the eyes, seperate for each eye? and are those from opencv?</p>
<p>cheers, eva</p>
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		<title>Comment on FlashSURF -&gt; ASSURF by Mark</title>
		<link>http://blog.inspirit.ru/?p=401&#038;cpage=1#comment-3622</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 11 Aug 2010 20:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.inspirit.ru/?p=401#comment-3622</guid>
		<description>@Henk - can you tell me how to get this in Flash Builder 4?

I cannot get the samples to compile in either Flash CS5 IDE or FB4.

Any help would be appreciated?</description>
		<content:encoded><![CDATA[<p>@Henk &#8211; can you tell me how to get this in Flash Builder 4?</p>
<p>I cannot get the samples to compile in either Flash CS5 IDE or FB4.</p>
<p>Any help would be appreciated?</p>
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