Well finally I’ve finished all needed methods to release Alchemy based version of Canny Edge Detector.
This version is a lot faster then Pixel Bender one. And it looks like it is more accurate in detecting edges.
I’ve used Joa’s TDSI tool to speed up writing/reading processes to/from Alchemy memory. That’s why I’ve included Joa’s Memory class. Sources already configured so that after building swf file it will be processed by TDSI tool.
But you also can switch it off (that will slow down application a little). In that case you have to set useTDSI property in CannyEdgeDetectorAlchemy class to false and you wont need to do post-processing with swf file.


I am writing a canny edge detector as well with pixel bender. Not copying ur pixel bender filters. Lets see how fast I can make it. Is it possible to have your TDSI version of edge detector with mr doob’s stats class so I can compare the frame rate differences.
damn!! 100FPS i give up. That is shit ass fast. I have to look into tdsi and alchemy and consider it.
this is so awesome. i will test it in the next days and write a post about your great work.
greets from hamburg
alex
@alex Thanx! hope it will show up from its best side in your tests
greets from Moscow!