The shortest blog post of mine.
I’ve received a mail from the Group Product Manager of Adobe Flash Player:
“I’m writing to you because the current name of the library misuses the Flash brand. As you know, Flash® is a well-known trademark of Adobe registered in many countries, and in order for us to protect it we need to be diligent about the proper use of the mark… etc.”
As you may understand Adobe asked me to change the Lib name. I’ve no chance to debate on the subject as far as they are right here and they do what they should do. So after not long conversation new name has been chosen ASSURF. (thanx to Mario Klingemann and Jon Howard for the idea)
So if you have any bookmarks update it:
ASSURF Wiki page
ASSURF SWC Lib development project
ASSURF usage examples project
Finally I finished all needed preparations for the first initial release of FlashSURF Lib. You’ve already seen some videos posted in twitter. Now I’m publishing all the sources to my google repo. I think this project has a lot of opportunities and I’m really waiting for the response from Flash Community with the advices, ideas, etc on how to improve or what to add and so on…
Currently it supports basic features extraction, matching them to provided reference image and estimating projection matrix between correspondences (Homography). This is the start point to try implement marker-less Augmented Reality or panorama building application or images searching etc. As you see there are tons of ideas in what direction to extend it and I hope you will share yours with me and others as I did. In this case we can end up with smth interesting and useful for everyone!
P.S.: This project is using Joa’s TDSI Tool!
Here you will find all the sources and small test application where I tried to describe the main features of the library.
And here is some videos and another reconstructed panorama:
Talking about FlashSURF at Flash2000 Event
My first tests of the library