It was just a question of time for me to try rewriting FluidSolver Class to Alchemy one. It wasn’t very hard and I was waiting for really speed boosted version. As the result it is faster but not as much as I wanted
I’ve tried to include Particle engine inside Alchemy code but it turns out that rendering particles is not really easy task and costs a lot. I’ve also used Joa’s TDSI again but it is not really needed as far as we don’t have to write/read Alchemy memory a lot (you can un-comment this part in FluidSolverHD class). Anyway the main idea of the class is drawing colors of Fluids and in this part it works great. I’ve included old test application but with some rewritten methods. Without using particles (25.000) it runs 50-60 FPS using grid size 100×56 for solver iterations. It could be easily changed up to 150 in width and still have 40 FPS! (All this results are in non-debug Flash Player version)
You can launch preview application by clicking image above or this link. (please note: you will need Flash 10 to view it)
Sources could be found in my google repo.
Have fun!
Just few words:
I’ve just uploaded sources for my port of MSAFluidSolver lib.
If you do experiments please provide a link to me, I would like to see all creations it is possible
Thanx.
Let the game begin! 
Last weekends I saw fantastic fluids animations on vimeo by Mehmet Akten! He wrote his own fluid solver library for C++ and Processing. Sure I decided to adopt it to flash.
Of course Flash is not so fast as Processing and C++ but I gave it a try and after some painless optimizations I got working Fluid Solver class in pure AS3 without any pixel bender or alchemy. I know you would say that if we use alchemy it would run smoother and faster but it is always pain to rebuild/change smth in such versions…
You can launch preview application by clicking image above.
Note the performance iterating 10K particles combined with Fluid Solver!
(please note: you will need Flash 10 to view it)
I’ve posted sources to my google repo 
Also I’ve screencasted some clips during developing process:
Fluid Solver and Particle lines mix
Sound Driven RGB FluidSolver + Particles
Flash AS3 Fluid Solver test application